In just over 24 hours, we've reached 50% funding!

We're grateful for every pledge and each one brings us closer to the finish line and helps us deliver the best version of Dark Queen of Samobor when it launches in early 2027.

Since the develpment kicked off in early 2024, it's safe to say the game has improved quit a bit. It's crazy to look back at some of our early prototypes and see that the game has come from this:

And this:

To this:

And this:

We started in Spring of 2024 and now just a bit over 2 yers later in June 2026, we have a playable game. A beta version with many features still to be implemented, but we're finally at a stage where we're excited to share the game with all of you and gather your feedback. Most of our main mechanics are in place (but some require more polish), including all the special abilities (demo shows only 2), most of the levels content, and majority of enemy types (demo shows only 4 out of ~20). 

That said, there's still a lot left to do. We're continuing to improve combat and movement, add new content, implement accessibility features, and polish the entire experience so it runs smoothly across a wide range of hardware. This is exactly what our $10,000 funding goal on KIckstarter is for. Reaching it will help us push through the final stage of development and give us the resources needed to deliver the game at the level of quality we envision. 

If you'd like to stay in the loop with our development and chat with us, during this campaign and beyond, join our discord server and say hi! Here's an invite: https://discord.gg/D9Qq3MBmeb

Thank you everyone, and we'll talk to you soon!

Downtown Game Studio team